Foresight Sports Premier Revealed
Foresight Sports has an all-new golf simulator software platform in development, and the first public look at it landed on Golf Simulator Videos. Premier replaces both FSX 2020 and FSX Play with new graphics, new features and a new interface. It is subscription-based, already in limited public beta, and it pulls the shot-analysis depth users missed back together with the visual direction of Play. Here is everything shown in the preview build.
The full development preview of Foresight Sports Premier, recorded on a QuadMAX. Foresight provided the build specifically so it could be shown publicly. A second video covering nine holes of course play is embedded further down.
This is a development preview, not a finished release. Foresight handed over the build to be shown publicly, a limited public beta is already running, and the company has said it is reading feedback from these videos directly into the roadmap.
Confirmed In This Build
- Replaces FSX 2020 and FSX Play
- Subscription-based pricing model
- Existing FSX license holders keep their courses on a base tier
- Deep shot analysis with widgets, zones and targets
- Club comparison with tags and overlays
- Swing video, up to four feeds
- First-person view on course play
- Six courses in the preview build
Not Yet In This Build
- No on-course practice or ball placement
- No bunker sand splash animation
- Stroke play is the only game mode
- No session save found
- No weather settings found
- Split view is locked to dispersion
01 What Foresight Sports Premier Actually Is
Premier is Foresight Sports’ all-new golf simulator software, and it is the replacement for both FSX 2020 and FSX Play. Not a version bump and not a reskin — a separate platform built from the ground up, with new graphics, new features and a new interface, carrying both the practice experience and course play under one roof.
Existing software is not being switched off. FSX 2020 and FSX Play remain operational for the people using them today. Premier is where Foresight is taking the platform forward.
The framing in the preview is important: this is a development preview. Foresight provided the build specifically so it could be shown to the public, and there is a limited public beta already running. That is unusual. Most manufacturers hold a new software platform until it is polished. Foresight is doing the opposite, and doing it on purpose.
The reason is feedback. Foresight has committed to reading the comments on the first-look video and to acting on the notes raised in it. Features that are missing, interactions that feel wrong, options users want — all of it is being collected while the software is still soft enough to change.
They’re going to be listening to your feedback. They want you to comment and share things that you’d like to see. They want to use that for the refinement and development of this software.
Golf Simulator Videos, Foresight Sports Premier first look
02 The Subscription Model, And What FSX Owners Get
The headline business change: Premier is subscription-based. That is a real departure for anyone who bought into Foresight expecting a perpetual license.
Foresight is not leaving existing customers behind, though. Per the preview, current FSX software owners will be granted access at the lowest subscription tier and will retain access to the courses and content they already purchased. The intent described is that someone who bought a lifetime license lands in a better position than someone who bought a piece of hardware and is subscribing to the software cold.
What is not yet public: the tier names, the price points, or which features sit behind which tier. Course access in particular looks like a likely tiering lever, given how Foresight is structuring the course library (more on that below). Treat any specific pricing you see elsewhere as speculation until Foresight publishes it.

The preview was run on a Foresight Sports QuadMAX in club tracking mode with a stickered pitching wedge. Connection was described as effectively plug and play — power on the unit and the software was connected and ready.
- Ball find assist toggle
- Distance and speed units
- Face angle display: face to target or face to path
- Display and performance, including 4K full screen
- Independent audio sliders for master, environment and ball sounds
First-person view is a setup step, not a toggle
Premier supports a true first-person view, but it has to be calibrated. The software asks for the width of your screen, the height of your screen, any offset from the ground to the bottom of your image, the distance from the screen to the launch monitor, and the distance from the center of the hitting area to the front of the unit.
Enter those and the ball leaves your screen where you actually hit it. Skip the calibration and Premier falls back to a third-person view with the ball on screen — which is also the current default for shot analysis in this build.
03 Shot Analysis Is The Story Here
If one section of Premier justifies the whole rebuild, this is it. Shot analysis in this preview is dense, configurable, and clearly aimed at coaches, instructors and club fitters as much as at the practicing golfer. The read from the first look is blunt: this brings back what people missed when FSX 2020 gave way to FSX Play.
Configurable Widgets
Every panel is a widget with its own settings. Choose dispersion, club data, or swing video in each slot, add a second widget below, or run full dispersion with no side panel at all.
Core Dispersion
Dispersion can show every shot or an optimized core grouping, currently estimated at roughly 68 percent to your closest average. Outliers fall outside the circle without needing to be deleted manually.
Club Data Views
The club data widget switches between a side view, a top view, and a lie angle plus impact heat map — so face to target, club path and strike location are all one click apart.
Custom Tiles And Zones
Pick which data tiles appear, then assign a zone to any of them. Set a pitching wedge carry zone of 120 to 129 yards and the software marks the corridor for you shot to shot.
Targets you build yourself
The targets system is one of the more genuinely new pieces. Premier lets you place greens, bullseyes and landing zones at any yardage, either by typing the number in or by clicking and dragging. Landing zones suit driver and fairway practice; greens and bullseyes suit approach work.
You can nest them. Build a 30-yard green at 125 yards, drop a 12-yard bullseye inside it, then add quadrants to that bullseye if you want to work on a specific miss pattern. Deleting is as easy as placing.

Four analysis views sit across the top of the shot analysis screen, and this is where Premier starts looking like fitting software rather than practice software.
- Table — averages by club, selectable columns including peak height and curvature, delete outliers, edit shots, add tags
- Club — impact heat map comparison, full club data, individual shots or averages
- Split view — two data panels side by side
- Compare — the FSX 2020-style club comparison chart with carry or total, 2D side view and top view
Tagging and club comparison
Comparisons are built by starting a new club entry and attaching a tag to it. In the preview that meant logging a pitching wedge, then logging a second pitching wedge tagged “open stance” and hitting cut shots with it. The previous club’s dispersion stays on screen in a faded state so both patterns are visible at once.
The compare tab then puts the two side by side with carry or total distance, curvature, peak height, a 2D side view and a top view. In the preview that comparison surfaced a real, usable finding — the open-stance cut produced a noticeably tighter dispersion and pushed spin up into the 8,000 range on a pitching wedge that normally does not spin. That is the kind of thing a fitter charges for.
Swing video
Premier will support up to four video feeds, with two cameras selectable at once in this build, plus drawing tools. It is not limited to webcams — the preview ran a global shutter camera and Premier brought it in.
There is a real caveat, and it is a hardware one. Adjusting exposure and shutter speed to freeze a club head requires camera-specific drivers or plugins, which Premier does not carry for every camera. Foresight is reportedly weighing whether to import support for a few popular brands or to partner on and sell a known-good mid-grade camera with plugins included. Note also that the live preview does not appear until after the first recorded shot.
04 Course Play And The Course Library Strategy
The preview build ships with six courses, and Pebble Beach was used for the on-course walkthrough. Graphically it is a step forward from FSX Play — refined rough edges, 3D grass carried all the way through to the fringe, properly placed vegetation, drawn-in background detail, and dynamic clouds that visibly form and dissipate.
Greens now carry topography lines showing undulation and direction, which double as the putting read. Useful, though the preview flagged them as hard to read for speed, with a request for optional heat maps or moving lines as alternatives.

Round options in this build cover the basics with room clearly left for more.
- Up to eight players, signed in or as guests
- Stroke play only for now
- Gimme zone distance
- Pin difficulty: easy, medium or hard
- Tee selection
- Mulligans, target indicator, gimme circle, aim line
- Chase start camera and automatic flybys
The two-tier course plan
This is the most strategically interesting thing Foresight disclosed. The course library is being built two ways at once:
Hand-finished courses. A set of flagship courses gone through with a fine-tooth comb and made as good as they can be. These roll out slowly.
Volume courses. On top of that, Foresight plans to port in large volumes of courses using a mapping system — identified in the preview as GolfLogix — which would put thousands of real courses in the library. These will not carry the same graphical polish, but they would let you play your local municipal track. Which tier sits behind which subscription level has not been announced.
05 Nine Holes At Pebble Beach: The Course Play Round
A second video followed the first look, and it is not a rehash. It is a full nine holes at Pebble Beach from the blue tees, close to 7,000 yards, played straight through in the development preview build. Where the first video walked the menus, this one stress-tests them.
Nine holes of course play in the Premier development preview, covering green reading, short game, bunkers, rough deductions and the flyover system.
What holds up
Distance rendering. The detail that sits far from the ball is doing real work — the beach, the ocean movement, the houses off in the distance, the clubhouse. On the high graphics preset the background is drawn out rather than faded, and it is a large part of why holes feel as big as they do at Pebble.
The flyover. Topography lines animate during the preview flyover, and the camera rises to show the green rather than orbiting it. That is a deliberate improvement over FSX Play, where the spin around the green was more motion than most people wanted.
Fairway behavior. Balls land and slow down in a way described as very realistic. The caveat is that firmness is not adjustable in this build — what you get behaves like a medium fairway, with no hard or soft setting.
Putting from the first cut. It works, and it reacts the way it should. The software distinguishes first cut from fringe, applies a deduction, and still lets you putt.
Details that only surface once you actually play a full nine.
- The ball appears on screen once you are inside roughly 20 yards
- Gimme circle size is user-set — five feet was used here
- Live penalties apply, but the power and spin percentages are not shown
- Native area and rough deduct less than expected for the lie
- Foresight’s algorithm slightly favors low-spin shots on carry distance
- Lie angles are coming to the game but are not in this build
- Multi-monitor flashing is a known bug Foresight has said it will fix
The green reading problem
Putting is where the round kept catching. The topography lines show direction and undulation, but they do not communicate speed in a way that reads quickly, and there is no stimp setting in this build to calibrate against — the greens felt like roughly a 10, with a downhill putt playing closer to 13.
The request stands from the first video and got louder here: give people a heat map option for green reading, or moving lines, or any of the alternate displays other sim software offers. Lines alone are a hard read for anyone who has not built up hours with them.
The spinning gimme circle got singled out too, and viewers of the first video flagged it independently. While you are trying to read the lines, a rotating circle in the middle of the picture is competing for your attention. The ask is simple: make it static, and let people turn it off.
Why the heck is that thing spinning? It’s just a distraction. You’re trying to read the lines — just have a focused gimme circle, and then have the ability to turn it off.
Golf Simulator Videos, Premier course play round
Smaller things worth fixing
The ball dropping in the cup does not sound like a ball dropping in a cup — it is a thud. Sound may simply not have been worked on yet at this stage. Bunker physics drew a question mark when a ball landed in sand and bounced up and out. Grass reads as one uniform, manicured type across the whole course, where variation would sell it. Bunker edges run straight from turf to sand without the ring of dirt you see on a real lip. And the dynamic clouds, which are genuinely a nice touch, may be moving a little fast.
None of these are damning for a development preview. They are exactly the class of detail that gets fixed when someone reports them early, which is the entire reason Foresight put this build out.
06 What Is Missing, And What Was Already Flagged
Because this is a preview build shown expressly to gather feedback, the gaps matter as much as the features. Here is the running list from both videos — what is absent or needs changing, and what Foresight has said is already coming. This table gets updated as things ship.
| Item | Status in the preview build |
|---|---|
| Bunker sand splash | Not present. Foresight has said visual details like this are coming. |
| On-course practice | Not available. No ability to place a ball and play around a hole freely. |
| Game modes | Stroke play only. More modes expected, with interest in adding tournament-style pin setups by day. |
| Session save | No way found to save a session and return to it. Starting a new session warns that current data will be lost. Cloud storage was raised as the fix. |
| Settings menu depth | Two clicks to reach general settings, and two clicks to reach match settings. A single gear icon was requested. |
| Core dispersion percentage | Currently estimated near 68 percent to closest average. Closer to 80 percent was suggested. |
| Split view flexibility | One panel is locked to dispersion and cannot be swapped for swing video. |
| Multi-monitor support | Pop-out to a third monitor is on the radar. Multi-monitor flashing is a known bug Foresight has said it will fix. |
| Green speed (stimp) | No setting. Greens played like roughly a 10, with downhill putts closer to 13. |
| Fairway firmness | No adjustment. Behaves like a medium fairway with no hard or soft option. |
| Gimme circle | Size is adjustable, but it spins and cannot be turned off. A static circle and an off switch were both requested. |
| Live penalty percentages | Penalties apply but the power and spin reductions are not displayed. Showing them before the shot, after it, or as a user choice was requested. |
| Shot data in first-person view | No way to call up the data on demand. A hotkey toggle was requested. |
| Lie angles | Confirmed as coming to the game. Not in this build. |
| Ball-in-cup sound | Reads as a thud rather than a cup. Audio may not have been worked on yet at this stage. |
| Bunker physics | Questioned after a ball landed in sand and bounced up and out. |
| Rough and native area penalties | Deduct less than the lie would suggest. |
| Grass variation | Reads as a single manicured type across the course. More variation per course was suggested. |
| Bunker edge detail | Turf runs straight into sand with no dirt lip. |
| Dynamic cloud speed | Clouds form and dissipate correctly but may be moving too fast. No speed control found. |
| Data tiles during course play | No option to display shot data on course, or to turn it off. Both were requested. |
| Tee box info banner | Center-screen banner cannot be hidden. A toggle was requested. |
| Putting read options | Topography lines only. Heat maps or moving lines were requested as alternatives. |
| Weather settings | None found, though dynamic clouds are already in. |
| Camera driver support | Limited to cameras whose default settings work as-is. Plugin support or a bundled camera is under consideration. |
Premier Looks Built For
- Coaches and instructors who need to show, not tell
- Club fitters running comparison sessions
- Data-driven practicers who missed FSX 2020
- Existing Foresight owners with an FSX license
- Anyone who wants first-person immersion on course
Hold Off If You
- Need a finished, stable release today
- Will not accept a subscription model
- Play mostly formats other than stroke play
- Depend on saved session history right now
- Need a specific course that is not in the six
07 Why This First Look Matters
Two things make this preview worth paying attention to beyond the feature list.
The first is that Foresight is genuinely soliciting input on a product that is still moving. The company has committed to reading comments on the first-look video and to weighing the specific notes raised in it. Every item in the table above is a live request, not a complaint filed into the void.
The second is what Premier signals about direction. FSX 2020 was beloved for its analysis depth. FSX Play advanced the visuals but left analysis users wanting. Premier replaces both, and it reads as the deliberate marriage of the two — if the development preview is this complete, the release version has real room to run.
08 Frequently Asked Questions
What is Foresight Sports Premier?+
Is Foresight Sports Premier released yet?+
How much does Foresight Sports Premier cost?+
Will Premier replace FSX Play?+
What launch monitors work with Premier?+
How many courses are in Foresight Sports Premier?+
How do you read greens in Foresight Sports Premier?+
Can you play Pebble Beach in Premier?+
Does Premier support swing video?+
How can I give Foresight feedback on Premier?+
See Premier In Motion
Two videos, start to finish: the first look covers shot analysis, club comparison and swing video, and the second plays nine holes at Pebble Beach. Foresight is reading the comments — tell them what you want in this software.




